The data for bounding spheres/boxes per joints appears to be either all 0x00, or 0x7F7FFFFF for both min and max xyz.
I noticed that if a model has more than one joint, it usually fills it with 0x00
otherwise, it fills it with the aforementioned garbage data.
This causes models to cull when the model origin is off screen, perhaps in the future this could be fixed.
The data for bounding spheres/boxes per joints appears to be either all 0x00, or 0x7F7FFFFF for both min and max xyz. I noticed that if a model has more than one joint, it usually fills it with 0x00 otherwise, it fills it with the aforementioned garbage data.
This causes models to cull when the model origin is off screen, perhaps in the future this could be fixed.