This might in some way be related to having to rotate vertex normals in a specific way (e.g. by the bind matrices of the bones that are weighted towards the vertices or some other way?)
Currently, the fork attempts something like that but it isn't quite right yet.
This might in some way be related to having to rotate vertex normals in a specific way (e.g. by the bind matrices of the bones that are weighted towards the vertices or some other way?)
Currently, the fork attempts something like that but it isn't quite right yet.