Open RepComm opened 3 years ago
I'm thinking there should be a canvas renderer, and a separate iframe preview to catch what the renderer doesn't in terms of implementation.
This should be pretty easy, as I can just use scenario2d PathObject2D's built in rasterizer
Using a canvas renderer will make it a lot easier to do pointer selection of elements, as well as highlighting the selected node, and possibly visual transform tools
I'm thinking there should be a canvas renderer, and a separate iframe preview to catch what the renderer doesn't in terms of implementation.
This should be pretty easy, as I can just use scenario2d PathObject2D's built in rasterizer