Closed SectOLT closed 4 months ago
Even better, I would suggest flushing to disk basically immediately asynchronously after changes have been made, so that a save button wouldn't be necessary :stuck_out_tongue:
Even better, I would suggest flushing to disk basically immediately asynchronously after changes have been made, so that a save button wouldn't be necessary 😛
I'm not sure - a "reload saved" option to "soft reset" things may be useful too. It's like the middle ground between full reset to defaults and ... nothing xD
Currently, save only occurs on manual shutdown of the game. Unexpected crashes may lead to data loss. I would suggest adding a save button somewhere to force the save of the data locally for if ever the game decides to crash unexpectedly.