Closed roblabla closed 6 years ago
@Thog is working on https://github.com/Thog/atari800-switch
@Maschell got a "Push A" game up. A good simple example for using SDL for drawing and getting inputs from the raw libtransistor HID bindings. https://github.com/Maschell/PushA_NX/blob/master/draw.c (As a nice TODO: we should add SDL joystick support)
James ported an SDL asteroid game, link available on the discord.
Everything in my code except the hello.c is based on https://github.com/vgmoose/sdl-hello-world by @vgmoose
I'm working on a port of my Wii U homebrew (not sure how many WIP homebrews you want to include): https://github.com/vgmoose/spacenx . My goal was to get it out as an early example, but there's a crash right now after moving the ship around for a little while.
This project is also where the input.c file originated from (PADData loosely based on VPADData from the Wii U), though it would be nicer if it had direct SDL2 gamepad/joystick support!
I totally forgot to open a new issue, didn't I.
We're going back to a wednesday release schedule, because that's more convenient for me.
If you are working on something noteworthy you would like to see included in this week's post, please put a comment here.