Open naturalsavage opened 1 year ago
that would be definitely possible but would require a lot more research on which extension belongs to which file, etc.
for psq that was actually fairly easy; MGS3 has an IRX module that outright revealed the naming method that included such an extension (%05x.psq). same thing for MGS2 and ZOE2 with sdx, though IIRC i found out the naming method though their main executables instead (pk%06x.sdx).
Hi, Firstly thanks for your answer ! I got it , do you actually need a extension table corresponding to hex extension for this? psq = 0xff etc...
If i can help about documentation, i m ready :)
if you want to make an extension table of some sort, then go ahead. as for documentation though, i have genuinely no idea to be honest.
found a table on github , i just cleaned it , if you are interested
Thanks
ok, i had to download the paste now since i'll likely be keeping this around for the forseeable future. thanks!
is it to possible to add you on discord? or something else? i wanna ask you more about this script if possible
Thanks
sorry, i don't use discord.
np
i would like to ask you some requests
I wanna know if you can manage the script to get 1 file decrypted and uncompressed, i know the script do this, but i would like to get as result, just 1 big file . Or maybe it can be done in 2 steps, like decrypt.bms and uncompress.bms? something like that
Do you think you can do it for me?
Thanks
Hello ,
I tested the script kojima_productions_ps2_dat.bms . I wanna know if you have the possibility to get others extensions name after extraction. Because i got some hexadecimal extension except for the .psq !
Thanks you