Closed ghost closed 1 year ago
Trace+Log?
Thread 1 (Thread 0xf7255120 (LWP 16431)):
#0 0xf760afca in strstr () from /lib/arm-linux-gnueabihf/libc.so.6
#1 0xcdeffe9c in strstr (__needle=0xcdf848cc "EGL_KHR_image_base", __haystack=0x0) at /usr/include/string.h:332
#2 opengl::Utils::isEGLExtensionSupported (extension=0xcdf848cc "EGL_KHR_image_base") at /home/pigaming/RetroArena-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/OpenGLContext/opengl_Utils.cpp:58
#3 0xcdef38c0 in opengl::GLInfo::init (this=this@entry=0x1b5748) at /home/pigaming/RetroArena-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/OpenGLContext/opengl_GLInfo.cpp:148
#4 0xcdef251e in opengl::ContextImpl::init (this=0x1b5708) at /home/pigaming/RetroArena-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/OpenGLContext/opengl_ContextImpl.cpp:39
#5 0xcdeedf50 in graphics::Context::init (this=0xce3b9248 <gfxContext>) at /home/pigaming/RetroArena-Setup/tmp/build/mupen64plus/GLideN64/src/Graphics/Context.cpp:29
#6 0xcdecba8e in DisplayWindow::start (this=0xce3ba710 <DisplayWindow::get()::video>) at /home/pigaming/RetroArena-Setup/tmp/build/mupen64plus/GLideN64/src/DisplayWindow.cpp:17
#7 0xcdeedd4e in PluginAPI::RomOpen (this=0xce3b9238 <PluginAPI::get()::api>) at /home/pigaming/RetroArena-Setup/tmp/build/mupen64plus/GLideN64/src/common/CommonAPIImpl_common.cpp:206
#8 0xcdf31fbc in RomOpen () at /home/pigaming/RetroArena-Setup/tmp/build/mupen64plus/GLideN64/src/MupenPlusPluginAPI.cpp:15
#9 0xefed6ba4 in ?? () from /opt/retroarena/emulators/mupen64plus/lib/libmupen64plus.so.2
Seems like the frontend doesn't bind the EGL context.
i'm going to continue digging as i can, but i am leaning towards a issue with the shared library libmupen64plus.so.2
as its the call api().RomOpen(); on line 15 where things go wrong.
Not quite sure of it being an EGL context issue as other gfx plugins are working.
Are we still supporting this core when there's the NX core?
this is no longer an issue.
The GlideN64 plugin causes a segmentation fault on the rockpro64 Select the plugin and try running a game and it fails.