RetroAchievements / RABot

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Suggest new entries for funfacts #2

Closed meleu closed 1 year ago

meleu commented 5 years ago

Opened this issue so that everyone can post suggestions for new retrogaming funfacts.

The current ones are here: https://github.com/RetroAchievements/RABot/blob/master/assets/json/funfacts.json

Just post your suggestions here and I'll add them to the list ASAP.

meleu commented 5 years ago

I've found some funfacts here: https://www.reddit.com/r/retrogaming/comments/1l4acw/10_interesting_retro_gaming_facts/

Not sure if they are legitimate, though (as everything on the internet :sweat_smile:)

Nonsense :point_up_2:

Someone said that this :point_up_2: is not true:

Not true. Quake as we know it was developed after Doom. The name Quake was originally the name of the protagonist of an unreleased game, The Fight for Justice, that was suppose to be a 2d side scrolling rpg follow up to the Commander Keen games.

rabbids4eva commented 5 years ago

[edited by meleu: marking already added funfacts]

Quest 64 is called "Holy Magic Century" in Europe and "Eltale Monsters" in Japan. https://www.vgfacts.com/game/quest64/#trivia

[OK] The Atari 2600 was the first video game console to have wireless controllers. The Atari CX-42 joystick controllers used radio waves to transmit information, and they released in 1983.~~

[OK] The CVC GameLine cartridge made it possible to download games via phoneline for the Atari 2600 in 1983, over 20 years earlier than services like Xbox Live Arcade.~~

[OK] Due to South Korea banning Japanese cultural imports at the end of World War II, the Game Gear was distributed by South Korean company Samsung, and was named the Handy Gam*Boy.

[OK] The Genesis was the first SEGA console to have online play, but it was only compatible with a handful of games and the lifespan for the modem device was less than one year.

[OK] Since the Super Nintendo wasn't powerful enough to emulate a GameBoy with software, the Super GameBoy actually contained all the hardware of a regular GameBoy except for the screen and buttons.

In Japan, Nintendo decided to ship the Super Famicom at night to avoid being robbed by the Yazuka.

[OK] Clive Sinclair was knighted in 1983 for the creation of the ZX Spectrum and how its significance greatly contributed to the British industry.

rabbids4eva commented 5 years ago

In LEGO Worlds, the spaceship you use to travel worlds is named Pug-Z, which is a nod to Puggsy, one of the early games from LEGO World's developer, Traveller's Tales.

rabbids4eva commented 5 years ago

[OK] Conker's Bad Fur Day was originally going to be Twelve Tales: Conker 64, but due to a lot of people making fun of Rare for making too many kid-friendly platformers, Rare re-worked it into the M-rated comedy platformer, with Conker becoming an alcoholic, foul-mouthed squirrel we know and love today.

rabbids4eva commented 5 years ago

[OK] Mary Kate & Ashley Get a Clue was originally meant to be a South Park game.

meleu commented 5 years ago

hey @rabbids4eva would you mind to put the name of the console between parentheses? Example: Conker's Bad Fur Day (N64).

coolscribble commented 5 years ago

[OK] The infamous “Turbo Tunnel” speeder bike stage from Battletoads (NES) is actually one of the easiest in the game. The Turbo Tunnel is actually one of the least challenging levels in Battletoads. In fact, there are three other racing-style levels in the game — Surf City, Volkmire’s Inferno and Clinger Winger — and they’re all significantly harder than the Turbo Tunnel.

coolscribble commented 5 years ago

[OK] Zelda (Legend of Zelda: NES) was named after Zelda Fitzgerald, wife of “Great Gatsby” author F. Scott Fitzgerald. Miyamoto says he wanted the game’s princess to have a mysterious quality and Mrs. Fitzgerald fit the bill perfectly.

coolscribble commented 5 years ago

[OK] Link (Legend of Zelda: NES) is left-handed in every game until the Wii versions were released that featured a right-handed Link to accommodate the right-handed noobs and their Wiimotes.

coolscribble commented 5 years ago

[OK] The Dracula-based video game Castlevania (NES) is particularly valuable these days. Sealed versions of the game sell for upwards of $900, depending on the condition. Original Nintendo NES editions of Castlevania and Castlevania 2 have sold for more than $950.

coolscribble commented 5 years ago

REPEATED - meleu

Ice Climber(NES) was the first game that Kazuaki Morita worked on. He would go on to refine the game's formula for his next title at Nintendo: Super Mario Bros.(NES), where the action moved horizontally instead of vertically.

coolscribble commented 5 years ago

[OK] The end of Double Dragon II: The Revenge differs on both the NES and arcade. SPOILER: On the NES, damsel-in-distress Marian is brought back to life after being killed early in the story; the arcade version ends on a much more dour note, leaving her dead.

coolscribble commented 5 years ago

[OK] Ninja Gaiden's (NES) director, Hideo Yoshizawa (credited as Sakurazaki), wanted the NES version of the game to have a much deeper story than the arcade version, so he implemented 20 minutes of cinematic cutscenes. Though standard now, a story told through cutscenes was revolutionary at the time.

coolscribble commented 5 years ago

[OK] When gaming site Kotaku asked Miyamoto if he’s ever made a bad game, the designer responded that Zelda II: The Adventure of Link didn’t live up to his expectations. “We could have done more with [Link],” he said. “It would have been nice to have had bigger enemies in the game, but the [NES] hardware wasn't capable of doing that.”

coolscribble commented 5 years ago

[OK] Not only is Ghosts 'n Goblins (NES) known as one of the hardest games of all time, you actually have to beat it twice to actually complete it (it turns out the first play-through is all just a dream for the player).

coolscribble commented 5 years ago

[OK] When Yoshi’s Island’s producer—and Mario creator—Shigeru Miyamoto unveiled the game to the company, his brightly colored, cartoony graphics were rejected by the marketing department. They wanted something more akin to what developer Rare did with Donkey Kong, not the type of visuals that Miyamoto was going for. Miyamoto doubled-down on his vision, retooling Yoshi’s Island’s visuals to become even more colorful and exaggerated, almost like illustrations you would find in a storybook. Oddly enough, this second pitch was accepted, leading to one of the console’s most successful games, topping out at around 4 million units sold.

Blazekickn commented 5 years ago

[OK] Rhydon was the first Pokémon to ever be created in Pokémon Red & Blue (GB), having an Index Number of 01 if you look into the game's code. Kangaskhan was the second.

meleu commented 5 years ago

[OK] There's a scene on the Super Mario Bros. film (1993) where the characters say their last name is Mario, therefore fullnames are Mario Mario and Luigi Mario (the Mario Bros.). But in an interview to gameinformer Shigeru Miyamoto said "Mario is really just Mario and Luigi is really just Luigi". Source: https://www.gameinformer.com/b/features/archive/2015/09/10/miyamoto-tezuka-interview.aspx Movie scene: https://youtu.be/7MNEF7kjf9s

Blazekickn commented 5 years ago

Unused cries that sound similar to that of Shellos and Gastrodon of the Generation 4 Pokémon games, Pokémon Diamond and Pearl (DS), can be found a generation earlier in the Sound Test of Pokémon Ruby & Sapphire (GBA) (accessable through hacking). Unused backsprites for them also exist in the game's data.

rabbids4eva commented 5 years ago

[OK] Worms (1995) was originally called "Total Wormage!", a play on a Midway arcade game Total Carnage.

Source: https://www.youtube.com/watch?v=08C-ttHHKFs

coolscribble commented 5 years ago

When Nintendo Game Boy was released its most popular game was Super Mario Land. (RA have set with that game)

coolscribble commented 5 years ago

Game Boy was originally designed to be of major interest to female video game players. By 1995 it had a female audience of 46%.

coolscribble commented 5 years ago

[OK] The selfie was basically invented through the Game Boy. A Game Boy digital camera with a thermal printer was released in 1998, making it possible for players to take pictures of themselves and print them.

coolscribble commented 5 years ago

Game Boy was released only four years after the launch of Nintendo Entertainment System, introduced in 1985, eventually bringing hits like Mario and Zelda into homes for the first time.

coolscribble commented 5 years ago

The price of first GameBoy was only $89.99. At the time, there was competitor Atari Lynx which cost about $179.99.

coolscribble commented 5 years ago

Nintendo says on its website that Game Boy is the "most successful video game system ever released, but Game Boy sold over 118 million units and Nintendo DS sold over 150 million units.

coolscribble commented 5 years ago

[OK] Nintendo reached older audience by dropping the "boy" element (from Game Boy) in Nintendo DS, according to US Gamer.

coolscribble commented 5 years ago

[OK] The cover of the Neil Young album "Silver and Gold" was taken with a Game Boy Camera.

CoolCanuck commented 5 years ago

The startup screen on PlayStation 2 shows different amount of towers based on how many games you played, and the height of the towers shows how long you played a game. (Based on memory card)

The SEGA Saturn was the first gaming console to ship with internal memory. Players could save about 5–6 games on the system’s RAM... all 32 kilobytes of it.

[OK] Steve Wozniak’s (apple co-founder) favorite game was Tetris. So much that, in 1900s, he submitted his high scores to Nintendo Power so many times that they refused to print his scores. So he started sending them under another name, “Evets Kainzow” that is reversed of his name.

[OK] Xbox was originally named as DirectX Box as a reference to Microsoft’s graphics API, DirectX.

In 2005, a glitch in World of Warcraft allowed a plague to spread in the game leading non-infected players to abandon cities while those infected were forced into quarantines. It was later studied by epidemiologists to see how real life people would react to a pandemic.

The creators of Pac-Man did not know how the game ended as it was designed to run indefinitely. It was only when Billy Mitchell finished the game, after all its internal storage ran out, that they saw how it ended.

The Japanese version of Fallout 3 does not give the player the option to detonate the Megaton nuclear bomb.

FluffyEmmy commented 5 years ago

[OK] Kazumi Totaka includes a 19 note melody in every game where he is credited in a music-related role. "Totaka's Song" was first discovered in Mario Paint (SNES), but it's first appearance in X (GB) wasn't discovered until 15 years after it's 1992 release. It has yet to be found in Wave Race 64 (N64), Wii Sports (Wii), Wii Music (Wii), and Healthy Recipe Assistant 1000: DS Menu Anthology (NDS).

rabbids4eva commented 5 years ago

[OK] Skweek for the Amstrad CPC was recalled because it was discovered that every time you finish the level, Skweek would tell the player to f*** their mother.

D2 was originally planned for the 3DO successor, Panasonic M2. But when the console was cancelled, WARP Inc reworked the game for the SEGA Dreamcast.

Kenji Eno, the founder of WARP and the creator of D, was so angry with Sony for not meeting the pre-order demands for the PS1 port of D he announced at the Sony conference that his next game, Enemy Zero, would become a SEGA Saturn exclusive.

When D was originally released for the 3DO in Japan, Kenji Eno had a little problem getting the game to the US because of the violence and cannibalism seen in the game. His workaround was that he would make a "clean" version of the game so he could get the game approved by the rating board and censors, earning it a Teen rating from the ESRB. On the way to the production plant to make the game copies, he switched the "clean" version with the version he intended to use, thus he put a loophole to his advantage.

D2 Shock demo has a special save that unlocks a secret movie in the full version of the Japanese release, accessible in the main menu. The "secret movie" was actually footage of the scrapped M2 version of D2. That clip can also seen in during the opening scene as an in-flight movie.

In the cancelled M2 version of D2, players would have taken the role of Laura's son in the medieval times.

Although D, D2 and Enemy Zero are unrelated to each other story-wise, they share one noticable thing: the main character, Laura, appears in all three games, just with different surnames. Kenji Eno described Laura as a "digital actress."

Driv3r was infamous for the "Driv3rgate" scandal, where Infogrames (AKA Atari SA) gave PSM2 and Xbox World exclusivity and early access in exchange for stellar reviews. PSM2 and Xbox World both gave it 9/10's while other publications gave it more realistic 3/10's or 4/10's.

The Lion King was insanely hard because Disney didn't want people to rent the game than actually buy it upfront, so Westwood, the developer, made it super hard.

The bad quality of Fantasia for the Genesis and its following recall and controversy surrounding the fact that SEGA didn't get permission to make a game based on the film (yet Infogrames made the game anyway) was often presumed to be the main reason why Disney founded the now-defunct Disney Interactive in the first place.

There was originally an improved PS1 version of the infamous Superman 64, but it was cancelled because Titus realised they spent such a long time making the game, their license with DC Comics and Warner Bros. expired.

rabbids4eva commented 5 years ago

Despite being cancelled by the now-despised EA, Thrill Kill was the first game to get an Adults Only rating from the ESRB.

After Thrill Kill's cancellation, developer Paradox Developments didn't let the engine go to waste by using it for four games: Wu-Tang Shaolin Warriors, X-Men Mutant Academy 1 and 2 and Rock'em Sock'em Robots Arena.

The PS2 game, Ico, was originally meant to be released for the original PlayStation.

rabbids4eva commented 5 years ago

[OK] Due to space limitations, the N64 version of Mortal Kombat Trilogy does not feature the unmasked MK3 version of Sub-Zero as a playable character. Instead the masked, classic ninja version of the character is altered to use his plot, ending and moveset including Ice Clone and Ice Shower.

[OK] In the American release of "Gex: Enter the Gecko", Gex is voiced by comedian Dana Gould. However in the European release of the game, Gould's voice was replaced by that of English actor Leslie Phillips, who provided a very different, more cultured and refined variation of the character.

[OK] Hidden in the code for The New Tetris are several rants and pieces of text-art by programmer David Pridie. The rants are mainly about the incompetence of his co-workers, and the text art is of several logos, a Canadian flag, a cannabis leaf, and (possibly) some psychoactive psilocybin mushrooms. http://www.bretz.ca/dave/tetrisrant.htm

[OK] Enemy Zero holds a Guinness World Record for 'Most Exclusive Limited Edition', with just 20 copies ever produced. They cost the equivalent of $2000 each and were hand-delivered by Kenji Eno (the game's director) himself.

The sound effects Yoshi makes are noises made by Kasumi Totaka sped up.

Originally a Sega Saturn port of Bubsy 3D was planned to be made, as seen in promotional material from Winter 1996. This version was most likely cancelled because of the poor reception and sales for the game.

There were originally plans for the PS2 version of Activision Anthology to allow you to download additional games from the game's website and play them on your system, but it was never actually implemented. According to the games producer, it was requested by Sony to be removed at the last minute.

Activision was the first third-party developer to receive credit as a third-party, with its first games being released on the Atari 2600. Activision took Atari to court to gain the right to develop for the Atari 2600, and won, paving the way for third-party developers and crediting creators in games. Atari previously didn't allow other companies to make games for their console, and developers received no credit.

In 1996, Atari developed a beat em' up arcade game of Beavis and Butthead that never made it past prototyping due to poor testing. The prototype was eventually restored in 2016, and is the only functioning cabinet for the game that exists.

Demos of Crash Bash, found on demo discs and Spyro: Year of the Dragon, contain full versions of the game. The rest of the game besides the demo content is simply locked, but can be accessed through the use of a cheat code. There are many differences between the game's demo release and the final retail game.

Originally Frogger 2: Swampy's Revenge was planned to have a Nintendo 64 release, similar to Glover, however this version was cancelled for unknown reasons and all that remains is a largely unfinished prototype version.

With Hasbro Interactive at one point acquiring multiple studios and making increasing profits in game sales, Hasbro Interactive's former president, Tom Dusenberry, had aspirations of one day acquiring Electronic Arts. Sadly, it never happened.

Hudson's mascot Hu-Bee is a reference to the Hudson Hornet, a 1950's sedan built by the Hudson Automobile Company. The two companies are unrelated.

The Greatest Hits version of Spyro: Year of The Dragon has many different changes to the music in the game, with many new tracks being added to areas that previously reused tracks meant for another portion of the game. In some cases, the correct track was already present, but went unused until the Greatest Hits release.

In ClayFighter 63 1/3, There was originally going to be one more character which went by the name 'Hobo Cop' (a pun on the movie RoboCop) who was decorated with pots and trash can lids. For one reason or another, the character was dropped.

ClayFighter: Sculptor's Cut was originally released as a rental only game to Blockbuster Video stores in North America, with additional copies available through an online contest. Because of this, it is considered the rarest and most expensive N64 retail release. Complete copies of the game can sell for more than $1,000 USD.

The name of the infamous LJN came from the initials of Lewis J. Norman, the reverse of Norman J. Lewis, whose toy company had employed Jack Friedman, LJN's founder, as a sales representative in the 1960s.

When SEGA went bust, Microsoft wanted to buy SEGA to try and make their way into the Video Game Market. The deal never went through. This was because Bill Gates didn't think SEGA had the power to stop Sony, so they decided to try and do it on their own.

Free Radical, now Crytek UK, were originally approached by Activision to develop the GoldenEye 007 remake, mainly due to many of Rare's former staff working there, some of whom had worked on the original GoldenEye. However the deal was never finalized and Free Radical never received a proper explanation from Activision as to why the opportunity disappeared.

McDonald's once sold demo discs of PaRappa the Rapper 2 and Ape Escape 2001 to promote the games in Japan. The PaRappa 2 demo took place in the first level, except with a McDonald's theme.

Sony's decision to bring Vib-Ribbon to the PlayStation Network came as a result of Sony Computer Entertainment of America's President and CEO, Shawn Layden, throwing out the name on-stage at E3 2014, unaware that Vib-Ribbon was never originally released in North America. The outcry from fans to release it in North America following the conference spurred Layden to demand a port of it for American consoles.

Crash Bandicoot was originally going to have traditionally-animated cutscenes, but these cutscenes were never implemented into the game. The reason for the cutscenes being dropped was that Sony wanted to emphasize the 3D graphics in the game. Source: https://www.youtube.com/watch?v=1t_4YclrGqM

During Who Framed Roger Rabbit on the NES, In the "Ink & Paint Club", you can find Jessica Rabbit's phone number which is an actual real-world number to call. Players could dial the number which would then have a recorded message set-up by LJN providing hints for the game. However, calling the number now will direct you to a phone-sex hotline.

According to developer Gregg Mayles, Banjo-Kazooie: Nuts and Bolts was actually the third attempt at creating 'Banjo-Threeie', the third installment in the main line of the franchise. The first attempt was supposedly BanjoX, an unfinished build for the original Xbox which featured some new assets and items. The second attempt, was a re-make of Banjo-Kazooie with some twists, and would have possibly featured Gruntilda following the duo around different worlds and trying to outdo them.

Out of all the games featured in Rare Replay, Grabbed by The Ghoulies was the only one to be remastered to run natively on the Xbox One, while other games received only bug fixes and minor adjustments to their controls.

According to former Rareware employee Chris Seavor, when the company was purchased by Microsoft, a number of the Microsoft executives thought that they had the rights to Donkey Kong until Rare corrected them.

When Microsoft had acquired Rare, they'd decided to keep their in-house Game Boy team as Microsoft had no intentions of entering the handheld market. Rare would continue to develop games for the Game Boy Advance and Nintendo DS. Microsoft themselves had also released other games on rival platforrms.

According to Chris Seavor (creator of Conker's Bad Fur Day), Rare wanted to explore 'amiibo styled things' way back during the days of the Nintendo 64. Rare even made figures of two of their characters for an unproduced fantasy video game called Urchin. The idea went nowhere with Rare and Nintendo at the time. Later, Nintendo decided to introduce the concept of Amiibos for the Nintendo Wii U and 3DS on June 10, 2014.

When first being developed, Oddworld: Abe's Exoddus had the working title of "Abe Gets Boned and Brewed".

In Abe's Oddysee, the race of the Mudokons had 4 fingers, however, in the Japanese release of Abe's Oddysee, and all releases of Abe's Exodus, the Mudokons only have 3 fingers. This is because Japanese see four fingers as an insult to the "meat packing sub class" of the past and is similar to the Jews wearing gold stars during World War II. Oddworld Inhabitants saw it as extortion and removed the 4 fingered design in every subsequent release of the series.

Munch's Oddysee was originally going to be released for the PlayStation 2, with different level layouts, enemies, cutscenes, and areas, but was scrapped and put on the Xbox. The idea to move the game to Xbox was based on the development team not only wanting to use a more powerful console, which would allow them to flesh out the world better, but also thinking it would be a better long term plan to publish the games on the console. Microsoft even worked with Oddworld Inhabitants to help make the Xbox better for them to work on it.

Stranger's Wrath creator Lorne Lanning has said that EA sabotaged the game by not marketing it.

The European version of Ape Escape disables controller input on the main menu if it detects itself to be a copy. The player may only skip the intro and view the title screen. The downside of this is that it prevents the European version from being played on a PlayStation 2 or 3 due to the software emulation setting off this measure.

The English voice acting for Ape Escape 2 was provided by voice actors from 4Kids Entertainment, the company who provided the English dub of Pokemon and Yu-Gi-Oh. Jimmy and Pink Monkey are voiced by Veronica Taylor, who provided the voice of Ash, Ash's mom, and May from Pokemon. Natalie is voiced by Rachel Lillis, who provided the voice of Misty, Jesse, and Jigglypuff in Pokemon. The professor and Spike are voiced by Dan Green, who voiced both young Yugi and adult Yugi in Yu-Gi-Oh. Specter, Blue Monkey, and Red Monkey are voiced by Greg Abbey, who provided the voice of Tristan in Yu-Gi-Oh.

In Ape Escape 3, After completing the game once, it's possible to purchase a mini-game called "Mesal Gear Solid" at the hobby shop, a parody of Metal Gear Solid.

Dart from Legend of Dragoon and Abe from Oddworld were both originally planned to be released as DLC characters for PlayStation All-Stars Battle Royale, but were ultimately cancelled. Concept art was made for Dart, and Abe was announced as cancelled DLC for April and May. Alongside the new characters, there were plans for a Gravity Rush/Journey stage, but it was also cancelled.

PaRappa's intro and ending for PlayStation All-Stars Battle Royale were made by the same company who did the PaRappa the Rapper anime.

Wipeout (1995) gained a significant amount of controversy with its promotional poster, which featured a bloody faced DJ Sara Cox. This was suspected by many to be depicting a drug overdose, as the game was considered part of the clubbing culture of the UK, which included a lot of illegal drug abuse, such as with ecstasy. Many politicians believed that the large "E" in the WipEout logo was in fact a reference to this culture.

There is a bug in Wipeout Pure where the "Triakis" craft's parameter controlling the rate of deceleration is slower than any other craft despite Triakis' weight. This was referenced in WipEout Pulse as the "reverse inertia destabilizer (RID) system", which led to Triakis being disqualified from the 2206 FX300 Championship.

Doctor Who: The Eternity Clock was originally intended to be part of a trilogy, however the sequels were later canceled. It's speculated that they were shelved due to the bugs present in the game at launch, and it receiving average review scores. The BBC has said that a sequel could still be made in the future, but did not have anything planned at the time.

Worms Armageddon had two versions of the Wormsong included in the game. The main version, Wormsong '99, can be heard in the main menu playing in the background. The second version can be heard when viewing the statistics screen after a battle and letting the background music roll, but only in the PC version. This version has somewhat different lyrics spoken in a Scottish accent, similar to the Angry Scots soundbank available for the worms.

The music of Crash Twinsanity was composed by an a capella group called Spiralmouth. This means that none of the soundtrack uses instruments, and was composed entirely with the human voice.

Virgin Interactive made and showed off a game for the Nintendo 64 called "Freak Boy." The game was made using the same SGI systems that was used to make the Nintendo 64 possible. According to press coverage, players would've been able to modify their heroes bodies, thereby helping solve puzzles. The game was cancelled after developers were asked to remake the game from scratch 2 times.

Microsoft DirectX was created in response to the PC port of The Lion King. The Lion King was released on Christmas 1994, and many children tried playing the game, but it would crash when loading. A Wall Street Journal article was published about someone spending his entire Christmas evening trying to get The Lion King to work for his daughter. Even Disney's helplines were flooded with phone calls. Many developers became suspicious of Windows as a viable platform, and stuck with MS-DOS. In response, Microsoft quickly developed the first version of DirectX for the upcoming Windows 95.