Fixes an issue where assets deactivated by reloading the loaded game still appeared as active in the asset list.
Reloading the game would discarding any previously loaded assets and load local assets from the XXX-User.txt file in an inactive state. Then the asset list would update itself from the new asset list, but only adding or removing rows. Since the local asset already had a visible row, it was ignored, leaving the appearance of the asset still being active. Actually opening the asset in the asset editor would correctly reflect that the asset was inactive.
Solution: When updating the assets list after reloading the game, re-sync the assets that are neither removed or added to the list.
Fixes an issue where assets deactivated by reloading the loaded game still appeared as active in the asset list.
Reloading the game would discarding any previously loaded assets and load local assets from the XXX-User.txt file in an inactive state. Then the asset list would update itself from the new asset list, but only adding or removing rows. Since the local asset already had a visible row, it was ignored, leaving the appearance of the asset still being active. Actually opening the asset in the asset editor would correctly reflect that the asset was inactive.
Solution: When updating the assets list after reloading the game, re-sync the assets that are neither removed or added to the list.