When adding the initial rich presence to a game, if an error is present, the monitor would not report the error and would not start watching the file. If an error was introduced after the monitor started watching the file, it would be reported normally. This fixes the first case so an error can be reported on initial load of the rich presence script.
When adding the initial rich presence to a game, if an error is present, the monitor would not report the error and would not start watching the file. If an error was introduced after the monitor started watching the file, it would be reported normally. This fixes the first case so an error can be reported on initial load of the rich presence script.