EDIT: Sorry, this was meant to go in the RAIntegration section! For some reason it ended up here!
While working on one game I came across a feature I was missing.
The game in question had a bunch of different room ID's for the same dungeons or towns for example, and instead of writing:
EDIT: Sorry, this was meant to go in the RAIntegration section! For some reason it ended up here! While working on one game I came across a feature I was missing. The game in question had a bunch of different room ID's for the same dungeons or towns for example, and instead of writing:
I think it would be nice to define a range of values, like this:
It would save a lot of space in cases like this, and it could also be used together with scores for example:
This could be done with conditional outputs of course, but if that wouldn't be a viable option for some reason... yeah.