Allows hash generation to occur in the local environment, and then automatically calls the external methods that accept a hash instead of a buffer. This way, any client-specific hashing logic (such as CHD support) doesn't have to be accessible from the external implementation.
For example, instead of rc_client_begin_identify_and_load_game calling through to external_client->begin_identify_and_load_game, it generates the hash locally and calls external_client->begin_load_game. This change also affects rc_client_begin_change_media
Since these changes are all done internally to the rc_client functions, no additional work is required in the calling code.
Alternate solution to #358.
Allows hash generation to occur in the local environment, and then automatically calls the external methods that accept a hash instead of a buffer. This way, any client-specific hashing logic (such as CHD support) doesn't have to be accessible from the external implementation.
For example, instead of
rc_client_begin_identify_and_load_game
calling through toexternal_client->begin_identify_and_load_game
, it generates the hash locally and callsexternal_client->begin_load_game
. This change also affectsrc_client_begin_change_media
Since these changes are all done internally to the
rc_client
functions, no additional work is required in the calling code.https://discord.com/channels/476211979464343552/757767535293890682/1265528322943881306