RetroKoH / S1Fixed

A successor to ReadySonic (Bugfixes, Optimizations, Changes)
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Convert Boss Robotnik, SBZ/Mobiless Robotnik, and the ending Capsule to DPLC #13

Open RunninPigeon opened 2 months ago

RunninPigeon commented 2 months ago

Clearly only one object of them are shown up, also be sure to make the Robotnik Bosses have unique VRAM Slots and not just use All of the bosses graphics, this should also be true for when he's not in his Mobile.

RetroKoH commented 2 months ago

I already have boss weapon graphics split up. This can be seen in Pattern Load Cues.asm, though I need to make adjustments for Final Zone Eggman.

As for DPLCs for bosses and the Egg Capsule, I'll consider the option as it would save VRAM space. No current plans to do so for title screen Sonic, though I won't dismiss it (in case someone wishes to use this base to have many characters on screen)

RetroKoH commented 2 months ago

After careful consideration, I am reopening this, with plans for an additional mod.

RetroKoH commented 2 months ago

Title Screen Sonic is now dynamically loaded (Fixing the new menu and allowing for expanded use by users). Dynamic boss art will be explored later. Issue will remain open.