Closed RunninPigeon closed 1 month ago
Closing this. It is under consideration, but early looks suggest that this will NOT be possible unless 16x16 blocks are ALWAYS uncompressed in ROM when 256x256 mode is active. Branch opened, but I am shelving this for now.
Needs to be opened up again, SonLVL Break when using S1/ 256x256 chunks
Can you please elaborate? S1Fixed isn't configured to use 256x256 chunks at all, due to the fact that the chunk files in-game are 128x128,, therefore trying to use 256x256 will not work. The SonLvl files are adjusted accordingly because of this. What are you trying to do that's causing the problem?
changing the chunkfmt from S2 to S1, it causes weird glitchy tiles
changing the chunkfmt from S2 to S1, it causes weird glitchy tiles
This is because the format of the chunk files in S1Fixed cannot be read like S1 chunks. They were converted to S2 format in the base conversion to One: Two-Eight. Until it's possible to toggle chunk sizes, this setting must be left at S2.
Would be useful for level making.