Closed pjft closed 7 years ago
@pjft Thanks.
@pjft I am looking into a fix.
@pjft The way the zoom animation works is that it draws the view progressively larger. The previous change that I made did not account for this, so as the view became larger, the clip rect stayed the same size which caused it to only draw a progressively smaller portion of the view. I was able to extract the current scale factor from the transform and apply it to the clip rect.
Great - glad it was an easy-ish fix for you! :)
On Fri, Jun 2, 2017 at 6:38 AM, Jools Wills notifications@github.com wrote:
Closed #151 https://github.com/RetroPie/EmulationStation/issues/151 via b3181a2 https://github.com/RetroPie/EmulationStation/commit/b3181a2c090f10a3702445d2f9b134dd1d0d0d91 .
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Just bisected it, and narrowed it down to this commit:
@jrassa - any thoughts on this?
If I comment out the clip rectangles on the IGameList.cpp file, it works as previously, but I suspect that defeats the purpose of this particular change?
From what I gather, it seems that the rectangle clipping is not using the right (potentially moving) center for the zoom in animation and respective clipping.
Would love your perspective here, as I don't want to break whatever you did.
Thanks!