Fixed installation error due to ZMusic changing it's SO version. Upgraded GZDoom to 4.12.2. Changes in 4.12 (full changes at https://github.com/ZDoom/gzdoom/releases)
4.12.2
network fixes, including prediction and interpolation
added emulation of Final Doom's teleporter z glitch and activate it for Saturnia MAP10
Reworked clientside lerping
fix issues with GCC 14
4.12.1
Added pistol start gameplay option
Restored Windows 7 support
4.12
set default backend to Vulkan, if Vulkan fails go GLES not OpenGL
Update LZMA SDK to 23.01
do not print all GL extensions to the log for the GLES renderer.
fix map WAD check for savegame validation.
Allow setting the colormap from mapinfo (dsda-doom)
added per-sector sky UDMF properties.
added DSDA's thrust properties for UDMF
added rudimentary support for DSDA's COMPLVL lump.
allow defining zero gravity through MAPINFO
fix GL ES switch appearing as 'Unknown' in the menu sometimes
Fixed console rendering crash on wide consoles
Added friction and colormap related properties from DSDA.
hooked up the per-level colormaps with the hardware renderer.
always save the map WAD in a savegame's metadata, even if it is from the IWAD
fix UMAPINFO's intermusic being used at the summary screen.
Fixed installation error due to ZMusic changing it's SO version. Upgraded GZDoom to 4.12.2. Changes in 4.12 (full changes at https://github.com/ZDoom/gzdoom/releases)
4.12.2
4.12.1
4.12
Closed #3935