According to the code in the OnDraw method
else if(overlay < 13) font.Draw(curPos, helpers::toString(ai->GetResMapValue(pt, AIResource(overlay - 4))), FontStyle{}, COLOR_YELLOW);
order of overlay tabs should be the same as AIResource enum order. In actual code branch, for example, "Wood" tab shows info about gold mine deposits.
Hello!
According to the code in the OnDraw method
else if(overlay < 13) font.Draw(curPos, helpers::toString(ai->GetResMapValue(pt, AIResource(overlay - 4))), FontStyle{}, COLOR_YELLOW);
order of overlay tabs should be the same as AIResource enum order. In actual code branch, for example, "Wood" tab shows info about gold mine deposits.