Open Spikeone opened 5 years ago
But isn't this the map which says where water is?
Sorry, I don't get it, what do you mean @Flamefire ?
water is just a resource like everything else (coal, gold,...), so unless we additionally place water somewhere this information comes from the map
If true, then settlers 2 seems to ignore this map for water. Anyway I tested this by checking the map file. Calculating the position of resource in the map file as follows:
2352 + (16 12) + (11 64 64) + (64 27) + 29 MAPHEADER + 12 BLOCKHEADER + 11 BLOCKS + X * mapwidth + Y
This results in 49357
Checking the file at that position: gives the following:
So - looks like RttR fails to load water then?
Ah yes, I seem to remember that we added water to every vital spot and ignore the map data. Guess we only shall add water, if in radius 2 all are vital?
Guess so - although it looks for me like settlers 2 used to check only block 2 (or 3) and not both which could explain why it's sometimes a distances of 2 and sometimes 1. Going to check if the same applies near lava / desert / water
Shall we make this optional? Like Addon-Off: Read water from map, Addon-On: Add water to every watery terrain if in radius 2 all are watery? (see https://github.com/Return-To-The-Roots/s25client/blob/db01993df545504b3e8a30bd6f13a0e9905fe80f/RTTR/gamedata/world/greenland.lua#L101)
Guess humidity = water level in % so 100 gives 7 water, 29% gives 2?
But I agree an addon' would be great a) Settlers 2 like (default) b) By terrain (humidity level) c) by resourcemap (editor set level)
Only one question left: should we use settlers 2 way (as described it might differ from the simple 2 node idea) or just the simple 2 node solution.
Yes
I'd use only 2 settings: By map or by terrain.
Doesn't S2 use what the editor set?
For by terrain: I'd go for simplicity and use min(humidity-of-2-nodes-radius)
Well, could be great if we could also set in other editors the water level - therefore the resource map. I'm also not sure if some editors correctly set water (e.g. s25edit or my tool (I'm sure I always set fish anywhere by default)).
Also with 3 options we can do the following: steppe has less water than greenland, thus yields less water when using exhaustible wells.
Again: What is the 3rd setting? Or does the s2 editor not set water at all and it is only set there by the game? What you call resource map is what I mean with "By map": The amount of ALL resources should be set by the editor in the map.
steppe has less water than greenland
Thats already what humidity
does.
If S2 does the amount differently I wouldn't care as the amount only matters for that addon which is not in S2 in the first place.
Okay so:
1st = level the original editor would set 2nd = levels set by terrain in rttr 3rd= level any other (e.g. s25edit) editor has set
And what is the difference between 1 and 2? In the original there are no different levels, it is either water or no water. We enhanced that to have different levels but this is only used/meaningful with the addon.
Well basically it's about how much water a map possibly has. If you use exhaustible wells and the first option you have more water than with the 2nd option. You could create quite some nice scenarios where the player has only steppe, thus less water and has to fight for water.
Although I agree, that 1 and 2 don't differ that much, in some cases this could be really cool.
I still don't understand the difference. Isn't 2==1? (if we include: water=min(humidity-of-2-nodes-radius)
)
As in settlers 2 humidity just means water yes or no I don't see what humidity is good for if not for the amount.
So Option 1 waterspots == Option 2 waterspots But Option 1 wateramount != Option 2 wateramount Thus Option 1 map wateramount > option 2 water amount
Should be easy as option 1 just sets 7 water if in humidity range while option 2 sets 7 x humidity / 100
So option names:
Original:![image](https://user-images.githubusercontent.com/1276342/48819318-a585aa80-ed4f-11e8-9db4-7fbd3f46a0d2.png)
RttR:![image](https://user-images.githubusercontent.com/1276342/48819323-aa4a5e80-ed4f-11e8-8077-1a6200c1e3fd.png)
Water shouldn't be found near mountains - but in RttR it is. Although it looks like the original had some bugs here as well as sometimes the distance to mountain must be 2 nodes and sometimes 1 node