Open Phantomal opened 11 years ago
Reunion server player defence formula used is: (player_total_defence / 2) - mob_damage. The player defence formula of the official server is unknown.
I assume we need some kind of damage reduction cap or something. Not 100% sure. Fact is, that players can get invincible, which they can't on a official server.
First which confuses me is, why we substract the damage from the defense and not vice versa.
Second ist, that i dont understand the "/2"
Logically i would assume: damage done = mob damage - total defense
And that formula is capped that mobs do at least x% of their damage. (Where x is 5% or 10% or so)
What could kill this logic is, when mob damage values are significant lower as the possible total defense for the given mob level. But then the Question should be: Do we need to change the Formula, do we need to tweak the damage values of the Mobs, or do we need to tweak the max defense calculation?
On the original servers, mobs doing more damage, because players have less defense. On Reunion Servers, plyers can get immune against mob attacks.