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RevenantX
/
LiteEntitySystem
Pure C# HighLevel API for multiplayer games
Apache License 2.0
205
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25
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Support for Client Prediction Correction Mechanism
#27
MingHuiLiu
closed
3 weeks ago
2
CodeMaid
#26
roku674
closed
1 month ago
4
Request for Initial Release to Indicate Available Versions
#25
MingHuiLiu
closed
2 weeks ago
1
Fixed client hang while first baseline sync data is empty
#24
OnlyNoob
closed
1 month ago
0
NuGet package?
#23
NicusorN5
closed
2 weeks ago
1
Fix exception on `SyncList` simultaneous access from the client and server
#22
s-rayleigh
closed
6 months ago
0
Add AOT support
#21
MingHuiLiu
opened
9 months ago
1
Host migration
#20
MingHuiLiu
closed
9 months ago
0
Can't get entity previously constructed during the same client tick
#19
Logerfo
closed
1 year ago
3
Allow sync flags attribute on class (overridden by attribute on field)
#18
Logerfo
closed
1 year ago
0
Fix for SharedScriptableObject serialization
#17
s-rayleigh
closed
1 year ago
0
Fix project build
#16
Logerfo
closed
1 year ago
0
added docs to sync square
#15
Logerfo
closed
1 year ago
0
Enable nullable reference types annotations
#14
Logerfo
opened
1 year ago
0
fixed typo
#13
Logerfo
closed
1 year ago
0
added new useful class SyncSquare
#12
Logerfo
closed
1 year ago
0
added new useful public property to SyncArray
#11
Logerfo
closed
1 year ago
2
added new useful public properties to SyncTimer
#10
Logerfo
closed
1 year ago
0
Matchmaking servers
#9
Logerfo
closed
1 year ago
6
Support for different transports
#8
menevis
closed
1 year ago
2
RefMagic on Android + .NET
#7
Logerfo
closed
1 year ago
18
Cache LagCompensatedCount in EntityClassData
#6
chrisnobrega
closed
1 year ago
0
Add GitHub Super-Linter Workflow
#5
nongvantinh
closed
1 year ago
0
Switch & Future?
#4
genaray
closed
1 year ago
1
Input compression (delta or LZ4)
#3
RevenantX
closed
1 year ago
0
прости, что пишу таким способом. иначе не знаю как с тобой связатся
#2
Aporial
closed
1 year ago
0
Create LICENSE
#1
RevenantX
closed
2 years ago
0