Hi, I started with the example client and server andmodified the client to send a response back to the server... which never arrives. What am I doing wrong? How do I do this?
Server:
using LiteNetLib;
using LiteNetLib.Utils;
Console.WriteLine("=== Server ===");
EventBasedNetListener listener = new EventBasedNetListener();
NetManager server = new NetManager(listener);
server.Start(9050);
listener.ConnectionRequestEvent += request => {
if (server.ConnectedPeersCount < 10 /* max connections */)
request.AcceptIfKey("SomeConnectionKey");
else
request.Reject();
};
listener.PeerConnectedEvent += peer => {
Console.WriteLine("We got connection: {0}", peer.EndPoint); // Show peer ip
NetDataWriter writer = new NetDataWriter(); // Create writer class
writer.Put("Hello client!"); // Put some string
peer.Send(writer, DeliveryMethod.ReliableOrdered); // Send with reliability
};
listener.NetworkReceiveEvent += (fromPeer, dataReader, deliveryMethod) => {
Console.WriteLine("We got: {0}", dataReader.GetString(100 /* max length of string */));
dataReader.Recycle();
};
while (!Console.KeyAvailable) {
server.PollEvents();
Thread.Sleep(15);
}
server.Stop();
Client:
using LiteNetLib;
using LiteNetLib.Utils;
Console.WriteLine("=== Client ===");
EventBasedNetListener listener = new EventBasedNetListener();
NetManager client = new NetManager(listener);
client.Start();
var serverPeer = client.Connect("localhost", 9050, "SomeConnectionKey");
listener.NetworkReceiveEvent += (fromPeer, dataReader, deliveryMethod) => {
Console.WriteLine("We got: {0}", dataReader.GetString(100 /* max length of string */));
dataReader.Recycle();
};
NetDataWriter writer = new NetDataWriter(); // Create writer class
writer.Put("Hello server!"); // Put some string
serverPeer.Send(writer, DeliveryMethod.ReliableOrdered); // Send with reliability
while (!Console.KeyAvailable) {
client.PollEvents();
Thread.Sleep(15);
}
client.Stop();
Hi, I started with the example client and server andmodified the client to send a response back to the server... which never arrives. What am I doing wrong? How do I do this?
Server:
Client:
Client: