Closed busiyg closed 7 months ago
@busiyg it's rarely needed when you use ReliableSequenced channel or in some cases ReliableOrdered, it's just sends data over different "QoS" like channels. In most cases you don't need this and just use 0
also for questions better use https://discord.gg/FATFPdy
I'm a newbie to game server. How should I use the channel feature? I couldn't find any explanation in the documentation or sample projects. Thank you."
like this: listener.NetworkReceiveEvent += (fromPeer, dataReader, channel, deliveryMethod) => { Console.WriteLine("We got: {0}", dataReader.GetString(100 / max length of string /)); dataReader.Recycle(); };