RevivalPMMP / PureEntitiesX

A Revival of the original PureEntities, a plugin which provides MobAI for PMMP - Coming back soon
GNU General Public License v3.0
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Mobs suicide them selves #364

Closed Invy55 closed 4 years ago

Invy55 commented 4 years ago

https://github.com/RevivalPMMP/PureEntitiesX/wiki/Issue-Reporting-Guidelines If you do not follow the guidelines at the above link, your issue will be closed with a Resolution Status of "Invalid".

Required Information

PocketMine-MP Version: 3.11.3 for Minecraft: Bedrock Edition v1.14.0 (protocol version 389) Plugin Version: PureEntitiesX v0.6.4 (Dev #304) Where you got the plugin: https://poggit.pmmp.io/r/70579/PureEntitiesX_dev-304.phar

Optional Information

PHP version: PHP 7.3.11-1~deb10u1 Other Installed Plugins: MultiWorld v1.5.2, Slapper v1.5.2, Alias v1.2.3, BuilderTools v1.2.0-beta2, VanishV2 v1.3, StairSeat v1.4.0, InvSee v1.0.0, PurePerms v1.4.3, BlazinFly v1.8.7, DevTools v1.13.5, SizePlayer v1.1.0, FormAPI v1.3.0, MapImageEngine v1.1.3, PureChat v1.4.11, StaffTools v1.0.0, RedstoneCircuit v1.0.1, iProtector v3.1.1, MIE_Converter v1.0.2, NoStarving v0.0.1, SlapperRotation v1.2.1, Banner v0.0.1, SlapperCache v2.0.1, SlashSkin v1.0.0, VoidTP v1.0.2, pluginp v1.1.0 OS Version:

Steps to reproduce the issue.

  1. Create a platform in the sky
  2. Spawn an entity like a horse ...

Description

Every time I spawn an entity on a platform in middle air it kills its self by falling down


Replace this text with console / error logs or crash dumps. (Do not remove the triple backticks above and below this.)
Adam1609 commented 4 years ago

The calculation of mobs isn't always like vanilla. For example, if you have a Skyblock server, and monster appeared in your island, they will fall.

Invy55 commented 4 years ago

The calculation of mobs isn't always like vanilla. For example, if you have a Skyblock server, and monster appeared in your island, they will fall.

oh

95CivicSi commented 4 years ago

Currently, I am unable to reproduce this with version 0.6.5. This may be a performance related issue as movement calculations are known to have problems when the server is heavily loaded. Will re-open or create a new issue if the problem arises again.