Open athariqk opened 3 years ago
I found that the constant _Draw calls sap a ton of performance in the editor on the report tab, so I'll try to make it so that this workaround only needs to run once when the text content is changed.
This should be checked again with Godot 4 now being used.
This is to track a workaround needed to fix bug mentioned in the title, which will possibly be irrelevant in future Godot versions. https://github.com/Revolutionary-Games/Thrive/blob/7de5bd26a1f7f07ed826a408cd80d800ec6f641e/src/gui_common/CustomRichTextLabel.cs#L260