For example I think it would be nice to give some feedback in the action bar if the player for example tries to fire a toxin without enough toxin stored, because right now it seems like the button does nothing right until the player happens to have enough toxin to fire.
For example I think it would be nice to give some feedback in the action bar if the player for example tries to fire a toxin without enough toxin stored, because right now it seems like the button does nothing right until the player happens to have enough toxin to fire.