Revolutionary-Games / Thrive

The main repository for the development of the evolution game Thrive.
https://revolutionarygamesstudio.com/
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Make player species members dying or reproducing on screen affect the population (in addition to auto-evo) #2869

Open hhyyrylainen opened 2 years ago

hhyyrylainen commented 2 years ago

as they currently don't and now we have the behaviour editor so the player has some control over this, though this should not be allowed the player to go extinct from just their species members dying. Perhaps we need some kind of popup or heads up when a player species member dies (especially if offscreen), otherwise the player might not realize what they are getting penalized for.

CI09 commented 1 week ago

IMO it should affect how often other entities spawn in the current playthrough as if killing them reduced populating dynamicall during gameplay. That way it would be harder to hunt something down to extinction if you can't find as many of them as you would want.

hhyyrylainen commented 1 week ago

That's unrelated to this issue. All population results except the player dying are applied only after going to the editor, which could be argued that it may need tweaking (oh and spawner densities are only re-applied after exiting the editor or changing the current patch).