Open hhyyrylainen opened 2 years ago
IMO it should affect how often other entities spawn in the current playthrough as if killing them reduced populating dynamicall during gameplay. That way it would be harder to hunt something down to extinction if you can't find as many of them as you would want.
That's unrelated to this issue. All population results except the player dying are applied only after going to the editor, which could be argued that it may need tweaking (oh and spawner densities are only re-applied after exiting the editor or changing the current patch).
as they currently don't and now we have the behaviour editor so the player has some control over this, though this should not be allowed the player to go extinct from just their species members dying. Perhaps we need some kind of popup or heads up when a player species member dies (especially if offscreen), otherwise the player might not realize what they are getting penalized for.