Open hhyyrylainen opened 2 years ago
How about blurring the background? There's an easy way to add this in a simple shader but it won't work in GLES2. We'll have to either do an annoyingly complex workaround or just make GLES2 not have blur whatsoever. Also isn't the darkened BG already semitransparent?
It's a bit annoying that blur doesn't work properly for gles2, so maybe it should be avoided... and instead an approach used that works there as well. If there's already a background it probably means it isn't dark enough to really make a difference... I opened this issue based on the feedback of this feature.
I mean the particle effects we use are totally bust in GLES2 so I think it won't hurt to add this one blur at this point 😆. Otherwise I could open a PR darkening the BG further.
so that the signaling agents commands block out the GUI elements it is supposed to be on top of more effective
see bottom middle: