Open hhyyrylainen opened 2 years ago
we want events actually put on the timeline anyway and it seems that auto-evo can print messages that get cutoff by other game messages so removing prints in auto-evo will be good
so that we aren't printing from multiple threads at once which can garble the text output
Closed this instead of the duplicate (https://github.com/Revolutionary-Games/Thrive/issues/4187)... now reopened.
we want events actually put on the timeline anyway and it seems that auto-evo can print messages that get cutoff by other game messages so removing prints in auto-evo will be good