Open Oliveriver opened 8 months ago
I added the bug label as using different units in different places will make a player who pays attention (especially when the scales are vastly different) pretty confused how they are supposed to manage to hit the incorrect numbers.
At the moment the logic for displaying compound amounts is spread over multiple locations - the patch details panel, compound equations in tooltips, etc. - and this sometimes results in inconsistent formatting. For example, light is formatted as '100% lx' in the patch details panel but '100%' in chemical equations.
We should unify this logic and probably put it in the compound class itself.