Revolutionary-Games / Thrive

The main repository for the development of the evolution game Thrive.
https://revolutionarygamesstudio.com/
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Test if compound cloud simulation can be written in C++ for more performance #4917

Open hhyyrylainen opened 6 months ago

hhyyrylainen commented 6 months ago

Should also add a compound cloud performance benchmark to be able to get the numbers related to that performance so that a new approach can be compared to the old one.

This at least has a soft requirement for upgrade to Godot 4 as this should be much better to do as a gdextension.

hhyyrylainen commented 4 months ago

In latest code profiling the compound cloud simulation is almost the last significant time using part of the C# code.