Probably a "regression" from https://github.com/Revolutionary-Games/Thrive/pull/5242 having way too high turn speed when the cell is close to the right rotation and causing overshoots. I'm setting this as low priority as so far I haven't seen a real cell that can trigger this without speed cheat. Here's my setup for causing this bug:
Probably a "regression" from https://github.com/Revolutionary-Games/Thrive/pull/5242 having way too high turn speed when the cell is close to the right rotation and causing overshoots. I'm setting this as low priority as so far I haven't seen a real cell that can trigger this without speed cheat. Here's my setup for causing this bug: