Closed a-piece-of-garbage closed 5 years ago
That error message says that the shader compile error should be above that in the log so if you could post the whole ogre log that would be helpful.
Starting GLX Subsystem
[INFO] SDL: display count: 1 [INFO] Display(0, Color LCD 13"): top left: (0, 0) size: 1440x900 GL3PlusRenderSystem::_createRenderWindow "Thrive 0.4.0.2", 1280x720 windowed miscParams: FSAA=4 gamma=true parentWindowHandle=19073696:0:90177550 vsync=false Created GL 4.3 context GLXWindow::create used FBConfigID = 218 GL_VERSION = 4.5.0.0 GL_VENDOR = Intel Open Source Technology Center GL_RENDERER = Mesa DRI Intel(R) HD Graphics 6000 (Broadwell GT3) GL_EXTENSIONS = GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_APPLE_object_purgeable GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_S3_s3tc Supported GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_INTEL_swap_event GLX_MESA_copy_sub_buffer GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync
OpenGL 3+ Renderer Started
RenderSystem Name: OpenGL 3+ Rendering Subsystem GPU Vendor: intel Device Name: Mesa DRI Intel(R) HD Graphics 6000 (Broadwell GT3) Driver Version: 4.5.0.0
Sorry about the formatting, I couldn't get the code thing
to work.
Could you post the file thrive/bin/100000001PixelShader_ps.glsl here (or pastebin).
I think this is a crash because of the Ogre pbs generated shader. The flagella uses that so it likely crashes the first time you see a cell with flagella.
Sorry, I can't find that file. May I ask where that directory is? I know Thrive is installed to /opt and I've found some stuff in /usr/local and ~/.config but not that particular file.
The file should be in: ~/.config/Revolutionary-Games/Launcher/Installed/Thrive-0.4.0.2-LINUX-generic/Thrive-0.4.0.2-LINUX-generic/bin
But it is also missing on my computer as well. It might be that the latest version no longer generates it there?
But anyway I have no clue as to why it isn't working. I'm going to post this on the Ogre forums and see if anyone has a clue there.
Edit: could you also post your OS version, kernel version and Mesa version?
Edit2: I've posted the thread: https://forums.ogre3d.org/viewtopic.php?f=2&t=94820
I'm really sorry, I must be blind or something. ~/.config/Revolutionary-Games
was right there, and I couldn't find the file because all I saw was ~/.config/Thrive\ Launcher
. I found the 100000001PixelShader_ps.glsl
file. Also, I'm using Xubuntu 18.10, kernel version 4.18.0-14-generic
, and mesa-utils 8.4.0-1
.
100000001PixelShader_ps.glsl.tar.gz
Could you also post the shader generator script: ~/.config/Revolutionary-Games/Launcher/Installed/Thrive-0.4.0.2-LINUX-generic/Thrive-0.4.0.2-LINUX-generic/bin/CoreOgreScripts/DefaultHLMS/Hlms/Pbs/GLSL/PixelShader_ps.glsl
as it is on your computer?
There might be a problem with it.
What happens if you replace it with this file?
The only change is an extra newline.
Running perfectly now. Thanks! :)
Received same issue, and same fix resolved said issue.
This should now be updated in the engine files. Next thrive release should have the update.
We have released a release candidate of the next release. Could anyone who had this issue see if this is fixed there: https://community.revolutionarygamesstudio.com/t/0-4-1-release-candidate-testing/1599 ?
I'm going to assume that the fix was properly included and go ahead and close this.
Was included, works fine.
Using Ubuntu 18.10 and at the bottom of the log is
ERROR: terminate called after throwing an instance of 'Ogre::RenderingAPIException' what(): OGRE EXCEPTION(3:RenderingAPIException): Fragment Program 100000001PixelShader_ps failed to compile. See compile log above for details. in GLSLShader::compile at /home/hhyyrylainen/Projects/Leviathan/ThirdParty/ogre/RenderSystems/GL3Plus/src/GLSL/OgreGLSLShader.cpp (line 308) child process exited with code null
The game usually runs for a few minutes (enough for me to start playing) and then crashes. Will send whole log if needed.