Revolutionary-Games / Thrive

The main repository for the development of the evolution game Thrive.
https://revolutionarygamesstudio.com/
Other
2.83k stars 503 forks source link

Write documentation on importing models #992

Open hhyyrylainen opened 4 years ago

hhyyrylainen commented 4 years ago

Right now I messily took the mesh data from fbx imports and made Godot scenes from that. We should figure out a proper way to do model importing, and document it on the wiki.

https://docs.godotengine.org/en/stable/getting_started/workflow/assets/index.html

https://github.com/godotengine/godot-blender-exporter

skyace65 commented 4 years ago

Is there a problem with exporting GLTF files from Blender? Godot supports importing them.

hhyyrylainen commented 4 years ago

I'm not sure. I'd like to know if there is. Many of the models were only in FBX format so I attempted to import all as FBX, but it turned out to be a bit of a mess.

athariqk commented 4 years ago

Found an instruction about importing 3D scenes, might be helpful: https://github.com/godotengine/godot-docs/blob/master/getting_started/workflow/assets/importing_scenes.rst Edit: Just realized the links above also includes this, well... lol

hhyyrylainen commented 4 years ago

Basically it seems that exporting as glb from blender and creating a derived scene in Godot works the best. just needs to be careful to not include any big resources in a file that is not git lfs tracked (like tscn).