Open hhyyrylainen opened 4 years ago
Is there a problem with exporting GLTF files from Blender? Godot supports importing them.
I'm not sure. I'd like to know if there is. Many of the models were only in FBX format so I attempted to import all as FBX, but it turned out to be a bit of a mess.
Found an instruction about importing 3D scenes, might be helpful: https://github.com/godotengine/godot-docs/blob/master/getting_started/workflow/assets/importing_scenes.rst Edit: Just realized the links above also includes this, well... lol
Basically it seems that exporting as glb from blender and creating a derived scene in Godot works the best. just needs to be careful to not include any big resources in a file that is not git lfs tracked (like tscn).
Right now I messily took the mesh data from fbx imports and made Godot scenes from that. We should figure out a proper way to do model importing, and document it on the wiki.
https://docs.godotengine.org/en/stable/getting_started/workflow/assets/index.html
https://github.com/godotengine/godot-blender-exporter