Reyder95 / Project-Vultura-3D-Unity

Well... we switched to unity :D
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Implement AI ship movement for combat #84

Closed Reyder95 closed 8 months ago

Reyder95 commented 1 year ago

Method 1: Boids algorithm Link: https://blog.yarsalabs.com/flock-simulation-using-boids-in-unity/#:~:text=Boid%20simulation%20is%20the%20simulation,controlled%20by%20a%20single%20creature

Method 2: Simple splines / bezier curves in combat

Method 3: RVO (reciprocol velocity objects)

Reddit post: https://www.reddit.com/r/Unity3D/comments/118j9ob/creating_ai_movement_in_3dimensional_space/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button

Reyder95 commented 8 months ago

Redoing many issues and starting somewhat fresh. Only specific bugs and important features will remain