Closed jesse-mend closed 1 year ago
D'oh! 🤦 Thank you!
Oh actually I'll flip the uv in the shader so the REGL and WebGPU renderers are more similar, which was what led me to remove the flipY in the first place
Spent some time poking around, and I decided I'll try to flipY in REGL and in WebGPU.
Future updates to the project may reveal that my existing code hides some coordinate system differences, but that can't hold up this bugfix!
Fixed!
A bunch of stuff had been broken by that "removing flipY" commit, oops. Now the WebGPU and REGL projects are both in a better spot. Thanks for reporting the issue!
Woot! Sure thing! Thanks for investigating & fixing! 😃
I'm experimenting with a screensaver for my work machine which displays the effect over my company logo. Everything is working great, except that the image displays upside-down for some reason! I checked the demo image (Eagle rock) and discovered that this is true there, too.
To reproduce: effect=image&url=[someUrl]