Open bflanagin opened 1 year ago
Mouse camera control as well.
Working with the old and new code bases is hard, but I believe that we are close-ish to having a working controller. The goal (as it is with all of the godot tools) is to simplify the creation and modification of the controllers. So invocation should be something like this:
func _ready():
Movement.Init(self,"third_person")
func _physics_process(delta):
Movement.process_input("third_person")
Movement.third_person(self,delta)
Mouse look feels off. It's closer to an orbit camera than a third person camera. May need to play more 3rd person games to get an idea of what we are wanting.
Simple 3rd person view controls for keyboard and game pad