Closed Eir-nya closed 6 years ago
CYF has a lot of 1-frame errors, with for example the PP Collision system checking for collision one frame late. Fixing this has chances to make me remake the whole system, so I surely won't fix it.
However, if someone wants to go through the code and try to fix it by themselves, feel free to try!
Fixed with the commit above.
Description When using a text object whose next line of text begins with
[noskip]
, the player can still skip that line of text for 1 frame as it is appearing.[instant:stopall]
does not fix it, either.To Reproduce Steps to reproduce the behavior:
[noskip]
[noskip]
was there!Expected behavior
[noskip]
should prevent the Player from skipping text like this, like it does for BattleDialog and monster text.Setup: Windows x64 CYF v0.6.1.2 Mod: any