Bug description
In text objects (created by CreateText()) [next] is completely ignored (same goes for [finished] and [nextthisnow], but I assume those are only related to enemy dialog).
Workaround
If anyone else is struggling with this, there is a workaround for it. You have to create a global variable where the text object is stored as well as a function which has .NextLine() inside of it. While it is a working solution, it is required to create a variable and function for each and every text object (when you want to display more than one at once), extremely cluttering the code.
local Text
function PseudoNext()
Text.NextLine()
end
Text = CreateText({"This is[func:PseudoNext]","text that","should automatically change"},{320, 240},150,"Top",150)
Text.progressmode = "manual"
Bug description In text objects (created by
CreateText()
)[next]
is completely ignored (same goes for[finished]
and[nextthisnow]
, but I assume those are only related to enemy dialog).Code to reproduce
Workaround If anyone else is struggling with this, there is a workaround for it. You have to create a global variable where the text object is stored as well as a function which has
.NextLine()
inside of it. While it is a working solution, it is required to create a variable and function for each and every text object (when you want to display more than one at once), extremely cluttering the code.Setup: