Closed VMan-2002 closed 5 years ago
Interesting. I think I know where it comes from, but I will have to remake the GameOver scene's behavior if I want to pull this off. @WD200019 and I will look into it to hopefully make it work in a future release!
Fixed in 0.6.2.2
Describe the bug When using a [func:funcname] call in a game over screen the engine errors with the text "Func called but no script to reference. This is the engine's fault, not yours."
To Reproduce Steps to reproduce the behavior: Add "[func:funcname]" into part of the variable "deathtext"
Expected behavior The function is called in the scope of the Encounter.