Describtion
Probably a minor issue but issue none the less.
SetButtonLayer(layer) function sets the layer of player name, lv and hp but not the layer of the FIGHT, ACT, ITEM and MERCY buttons as implied in the documentation and function name itself.
To Reproduce
Steps to reproduce the behavior:
Make bg file in Sprites folder see-through (fully back with alpha32 being 166 in the screenshot below)
Put this in your encounter script:
function EncounterStarting() SetButtonLayer("Bottom") end
Launch the encounter
See error
Expected behavior
The buttons were expected to have a black tint but the name, lv and hp have this tint instead.
Describtion Probably a minor issue but issue none the less. SetButtonLayer(layer) function sets the layer of player name, lv and hp but not the layer of the FIGHT, ACT, ITEM and MERCY buttons as implied in the documentation and function name itself.
To Reproduce Steps to reproduce the behavior:
function EncounterStarting() SetButtonLayer("Bottom") end
Expected behavior The buttons were expected to have a black tint but the name, lv and hp have this tint instead.
Screenshot
Setup: