RhenaudTheLukark / CreateYourFrisk

Rhenaud The Lukark's Unitale fork
GNU General Public License v3.0
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SetButtonLayer(layer) not working as intended #40

Closed Kodipher closed 5 years ago

Kodipher commented 5 years ago

Describtion Probably a minor issue but issue none the less. SetButtonLayer(layer) function sets the layer of player name, lv and hp but not the layer of the FIGHT, ACT, ITEM and MERCY buttons as implied in the documentation and function name itself.

To Reproduce Steps to reproduce the behavior:

  1. Make bg file in Sprites folder see-through (fully back with alpha32 being 166 in the screenshot below)
  2. Put this in your encounter script: function EncounterStarting() SetButtonLayer("Bottom") end
  3. Launch the encounter
  4. See error

Expected behavior The buttons were expected to have a black tint but the name, lv and hp have this tint instead.

Screenshot

image

Setup:

RhenaudTheLukark commented 5 years ago

Fixed in 0.6.2.2