Closed anthony-moua closed 5 years ago
The inventory is empty by default, this is intentional.
If you want to restore functionality from 0.2.1a (esp. for mods that used the default items, like Alphys NEO), add this code to EncounterStarting (you can also find this in CYF's Documentation):
Inventory.AddCustomItems({"Dogtest1", "Dogtest2", "Dogtest3", "Dogtest4", "Dogtest5", "Dogtest6", "Dogtest7"}, {3, 3, 3, 3, 3, 3, 3})
Inventory.SetInventory({"Dogtest1", "Dogtest2", "Dogtest3", "Dogtest4", "Dogtest5", "Dogtest6", "Dogtest7"})
Something of note: we do have a commit staged and ready for CYF v0.6.2.2 that adds the default "DOGTEST" items to the inventory, exactly the same as in Unitale, if you run in retrocompatibility mode. Until then, just follow the above solution.
The item menu in battles doesn't open upon selection. Steps to reproduce the behavior:
Expected behavior The selection sound effect plays, but the item menu doesn't open.
Setup (please complete the following information):
Additional context I opened the mods and encounters on Unitale 0.2.1a to verify that they did have items.