when text overlaps speech bubble boundaries start scrolling up to complete dialog.
when text is less than boundaries and ready for the next dialog erase all and start a new dialog.
Pull Request to the trailer branch when complete and reference this issue by number in your commits.
Also, assign yourself this issue when working on this feature so no one works on the same feature.
Dialog speech bubble. script: Hierarchy>Farmer-YoungMan>Canvas-SpeechBubble>Image>Text(TMP)>DialogueManager.cs