Open thisispete opened 2 years ago
I cobbled the UnrealBloom shader example into a Canvas. It's gross, it's not a solution but since it does render some post processed stuff, it might be useful to figure out what is blocking you: https://github.com/gpeu/svelte-cubed/blob/main/src/lib/components/CanvasPostProcess.svelte
https://threejs.org/docs/#examples/en/postprocessing/EffectComposer
can't figure out a way to get post processing render passes to work with the current canvas / camera / scene / renderer