Closed Flyrell closed 5 years ago
If you're not familiar with OpenGL then I suggest you take a look at some primers. There's lots of stuff on the web.
The official one: https://www.khronos.org/webgl/wiki/Tutorial WebGL fundamentals: https://webglfundamentals.org/webgl/lessons/webgl-fundamentals.html Mozilla's tutorial: https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Tutorial/Getting_started_with_WebGL
They're all quite similar, but the final choice is probably subjective.
Sorry @saabi I must have missed your answer. Thanks for the tips, I'll surely give them a look.
Idea seems great. I've been working with a lot of Three.js lately and I had thought about doing/using something like this. Also saw your talk and blogs on Svelte, great work! Hope I'll be able to help on that one too, but first I'm gonna try it as I didn't have a chance yet 😜
Well, now to the point. I haven't worked with a "raw" WebGL code yet. You have any sources where I could get the most information which are well-described? I mean, WebGL Specs are not the worst one, but I was thinking maybe something a little more interactive for the beginning. Thanks.