When using Conditions to make a Weak Aura glow, for example
If (All of)
Trigger 1 -> Active
In Combat -> True
Then
Glow External Element -> Frame Selector -> Action: Show
If (All of)
Trigger 1 -> Active
In Combat -> False
Then
Glow External Element -> Frame Selector -> Action: Hide
and making an inverse condition to hide the Glow External Element property on inverse parameters, the glow will not go away.
However this is resolved by avoiding the Glow External Element property change and using 1. Glow instead in place of glow external element. Such as this:
If (All of)
Trigger 1 -> Active
In Combat -> True
Then
Glow -> Tick Box
If (All of)
Trigger 1 -> Active
In Combat -> False
Then
When using Conditions to make a Weak Aura glow, for example
If (All of) Trigger 1 -> Active In Combat -> True Then Glow External Element -> Frame Selector -> Action: Show
If (All of) Trigger 1 -> Active In Combat -> False Then Glow External Element -> Frame Selector -> Action: Hide
and making an inverse condition to hide the Glow External Element property on inverse parameters, the glow will not go away.
However this is resolved by avoiding the Glow External Element property change and using 1. Glow instead in place of glow external element. Such as this:
If (All of) Trigger 1 -> Active In Combat -> True Then
Glow -> Tick Box
If (All of) Trigger 1 -> Active In Combat -> False Then