Closed GoogleCodeExporter closed 9 years ago
Are SMS cheats even supported? They're a whole different can of worms.
Original comment by kingofch...@gmail.com
on 8 Apr 2011 at 5:38
Game Genie did not even exist for Master System so no codes exist but in theory
you could use Genesis Game Genie code format to patch the ROM as usual,
providing you know how to build the code. It existed for Game Gear though, with
a whole different code format that I might support if I add Game Gear support.
Action replay codes for Master System came in a different format. To get them
working in Genesis Plus GX, you only need to take the Master System Code and
transform it to Genesis format.
Like this: 00AA AADD for example would become FFAAAA:00DD
About your suggestion, is that really an issue ? It's not complicate to
implement but I would rather keep the code simple and not add useless features
just for the sake of adding them.
Original comment by ekeeke31@gmail.com
on 8 Apr 2011 at 6:31
If you check Mighty Mo's site, the Kega Fusion cheat code pack contains SMS
cheat files as well.
This I mentioned was not an issue, it was merely a suggestion since there are
SMS games that share the exact same name as their Mega Drive counterparts,
which can be troublesome.
Anyways, great job with the emulator as usual. ;)
Original comment by Chrono...@gmail.com
on 8 Apr 2011 at 7:01
Yeah, there are Pro Action Replay codes, as there was a PAR for the Master
System.
Original comment by kingofch...@gmail.com
on 8 Apr 2011 at 8:01
Also, you couldn't actually cheat through the Power Base Converter as far as I
know (has anyone ever tried using a PAR with the PBC?). This feature request
would probably be better for SMS Plus GX, honestly.
Original comment by kingofch...@gmail.com
on 8 Apr 2011 at 8:05
I dunno, maybe PBC did not connect all lines and therefore prevents it from
working but in theory, there is nothing that prevent MS Action Replay to be
used through an adapter.
About the issue, I don't want to manage multiple cheats directory, it can
become quite a mess. Also same thing would applies for snapshots if you have
multiple ROMs with the same name. A better idea would be to keep the file
extension (.sms, .gg, .bin, whatever) at the end of the cheat or snaphsot
files, like this XXXX.sms.pat pr XXXX.md.pat
What do you think ?
Or you could also rename your ROMs to make sure they don't share the exact same
name, would sure save me some time of boring code to add.
Original comment by ekeeke31@gmail.com
on 9 Apr 2011 at 11:55
It does sound like a good idea to just rename the roms and their respective
cheat files. It's better that way and it will save you some trouble. ;)
Original comment by Chrono...@gmail.com
on 9 Apr 2011 at 12:39
Ok then :-)
Original comment by ekeeke31@gmail.com
on 9 Apr 2011 at 1:56
Personally I prefer not rename the roms, if the roms are named with goodgen I
prefer to not touch the romname. I think that goodsms, googg and goodgen don't
use the same rom names.
Original comment by ferran...@hotmail.com
on 9 Apr 2011 at 8:18
I'd advise using No-Intro romset rather than goodgen which have too many
uneeded, mislabelled and modified ROMS.
For Master System, I use SMS Checker naming convention and no Master System
games share the same name as no-intro Mega Drive ones.
http://www.smspower.org/maxim/Software/SMSChecker
Original comment by ekeeke31@gmail.com
on 11 Apr 2011 at 7:38
I use goodxxx because I used it for years, but I delete the bad dumps,
overdumps, trainers etc and goodgen converts all roms to bin authomaticly.
SMS checker looks good too.
There are TOSEC sets too for SEGA consoles..
Original comment by ferran...@hotmail.com
on 13 Apr 2011 at 7:47
Yeah, I'd highly recommend the No-Intro set as well. :)
Original comment by kingofch...@gmail.com
on 14 Apr 2011 at 3:30
Original comment by ekeeke31@gmail.com
on 29 Sep 2011 at 1:05
Original issue reported on code.google.com by
Chrono...@gmail.com
on 8 Apr 2011 at 5:01