Cars with a speed <= than X will be shown as yellow
During the mapping for each point store its spline position
Add header for file tracked maps (see "Map file format" below)
Add default mini map scale for each track
Use only travelled distance to compute lapped cars
Reorganize settings layout and change default values
Map file format
4 bytes -> magic number -> "retm" (race element track map)
2 bytes -> version -> short -> To keep track of the changes in file (version 1: PosX, PosY [Z in game], spline)
4 bytes -> reserver01 -> int -> future use
4 bytes -> reserver02 -> int -> future use
[REPEAT]
4 bytes -> PosX (float)
4 bytes -> PosY (float)
4 bytes -> Spline (float)
[/REPEAT]
Mapped tracks
Link: https://we.tl/t-wxvLhATCkv
Downlod the file and unzip it into "C:\Users\[USER_NAME]\AppData\Roaming\Race Element\Tracks"
If directory "Tracks" doesn't exit, create it (or you can also map the tracks yourself).
Functional changes:
Map file format
Mapped tracks
Link: https://we.tl/t-wxvLhATCkv Downlod the file and unzip it into "C:\Users\[USER_NAME]\AppData\Roaming\Race Element\Tracks" If directory "Tracks" doesn't exit, create it (or you can also map the tracks yourself).