Open Riebart opened 1 year ago
Collisions right now are dominated by AABB intersection testing, which happens roughly N^2 times. There's some minor optimizations we can do, but largely this just needs to be multithreaded.
Collisions right now are dominated by AABB intersection testing, which happens roughly N^2 times. There's some minor optimizations we can do, but largely this just needs to be multithreaded.