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Rift-Modding-Group
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Prehistoric-Rift-Mod
A port of the original Bedrock addon to Java. Made with forge
MIT License
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adding creature to box makes party empty and vice versa until world restart
#88
ANightDazingZoroark
closed
1 month ago
0
test
#87
ANightDazingZoroark
closed
1 month ago
2
when shoulder surfing's on, putting the cursor on the creature's hitbox does damage to them
#86
ANightDazingZoroark
closed
1 month ago
1
String Index Out of Bounds Exception Crash
#85
drJmag
opened
3 months ago
4
for some reason, when a creature is controlled and ridden, they will slow down every now and then when going into new chunks
#84
ANightDazingZoroark
closed
3 months ago
0
change the config classes from using static values to classes that are to be initialized
#83
ANightDazingZoroark
closed
2 months ago
1
water creatures rise when sitting and sink otherwise while idle
#82
ANightDazingZoroark
closed
3 months ago
0
when sarco is spawned in 1 block deep pool, it doesnt ever pathfind until the world is reloaded
#80
ANightDazingZoroark
closed
2 months ago
0
Server crashes on start in minecraft 1.12.2
#79
Eruzaaa
closed
4 months ago
4
trike stops charging when hitting pyrotech rocks
#78
ANightDazingZoroark
closed
6 months ago
0
creatures wont rotate around lead powered crank properly
#77
ANightDazingZoroark
closed
7 months ago
0
breaking workstation for parasaur doesnt seem to remove its working status
#76
ANightDazingZoroark
closed
6 months ago
1
the ai goal for detecting if creatures r attacked by players doesn't consider peaceful mode
#75
ANightDazingZoroark
opened
7 months ago
0
when subaquatic is installed, energy bar and other bars disappear
#74
ANightDazingZoroark
closed
8 months ago
2
water related pathing for land creatures is broken
#73
ANightDazingZoroark
closed
6 months ago
1
add particles to parasaurolophus blow
#72
ANightDazingZoroark
opened
9 months ago
0
implement locational damage for hitboxes
#71
ANightDazingZoroark
closed
2 months ago
1
being in water drains energy regardless on whether or not a creature is moving
#70
ANightDazingZoroark
closed
9 months ago
0
after a tamed parasaur uses its blow via assist mode, movement controls are reversed
#69
ANightDazingZoroark
closed
9 months ago
0
all creature collision boxes (different from bounding boxes) are 0.5 x 0.5
#68
ANightDazingZoroark
closed
9 months ago
1
With entity uuids
#67
ANightDazingZoroark
closed
9 months ago
0
parasaur sometimes uses horn twice
#66
ANightDazingZoroark
closed
9 months ago
0
current implementation of showin boulders on apato catapults breaks catapult usage
#65
ANightDazingZoroark
opened
10 months ago
1
when a mob finishes its attack animation and it fails to attack something, the next time it gets the opportunity to attack it wont play the attack animation
#64
ANightDazingZoroark
closed
10 months ago
1
mortars should just be able to fire ahead instead of dropping something on top of the nearest mob
#63
ANightDazingZoroark
closed
10 months ago
0
make it so that in configs, "*" is used to ignore item ids instead of "32767"
#62
ANightDazingZoroark
closed
10 months ago
1
make large weapons (except catapult) have 5 second cooldowns between shots
#61
ANightDazingZoroark
closed
10 months ago
0
large weapons with a few ammo items can have infinite ammo until you open their inventory
#60
ANightDazingZoroark
closed
10 months ago
0
egg in ui isnt positioned properly anymore
#59
ANightDazingZoroark
closed
11 months ago
0
triceratops doesnt automatically face towards target position when startin to charge
#58
ANightDazingZoroark
closed
11 months ago
0
triceratops only uses charge once
#57
ANightDazingZoroark
closed
11 months ago
0
using attack in shoulder surf mode may make it so you cannot use creature attack in other perspectives
#56
ANightDazingZoroark
closed
11 months ago
1
dodo meat cannot be eaten when full
#55
ANightDazingZoroark
closed
11 months ago
0
give each creature their own config page
#54
ANightDazingZoroark
closed
11 months ago
0
make spawns configurable in config files
#53
ANightDazingZoroark
closed
11 months ago
0
stego spawns r too frequent
#52
ANightDazingZoroark
closed
12 months ago
1
herd leader dying causes game to crash
#51
ANightDazingZoroark
closed
12 months ago
1
use mixins/asm to make crosshair dynamic when usin stego plate fling and shoulder surfin's installed
#50
ANightDazingZoroark
opened
12 months ago
0
when tamed creature teleports to owner from water, they'll be stuck to the ground
#49
ANightDazingZoroark
opened
12 months ago
0
make creatures have multiple hitboxes
#48
ANightDazingZoroark
closed
9 months ago
1
make creatures able to drink potions
#47
ANightDazingZoroark
closed
1 year ago
0
make mobs able to swim over water
#46
ANightDazingZoroark
closed
12 months ago
4
when loggin out and returnin, unclaimed creatures will be untamed
#45
ANightDazingZoroark
closed
1 year ago
1
yes and no buttons on the yes or no popup aren't aligned properly
#44
ANightDazingZoroark
closed
1 year ago
0
add sounds for attacks
#43
ANightDazingZoroark
opened
1 year ago
0
creatures movin sometimes make em run out of energy instantly
#42
ANightDazingZoroark
closed
1 year ago
2
creature controlling should be configurable in controls settings
#41
ANightDazingZoroark
closed
11 months ago
1
bleed particles dont last
#40
ANightDazingZoroark
closed
1 year ago
0
thrown plates r invisible except when they have it a player
#39
ANightDazingZoroark
closed
1 year ago
1
thrown plate hits rider when usin controlled plate fling attack
#38
ANightDazingZoroark
closed
1 year ago
0
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