Closed ANightDazingZoroark closed 2 years ago
removing onGrowUp()
and getDimensions
seems to fix this, might need to find a workaround
the remake branch has a bare bones version and it still spins around while walking
alright, it seems like the reason why this happens is because of its stupidly big hitbox, i might need to make special navigation goals to fix this
they no longer spin repeatedly, but theres still some more work to do involving the custom navigation component i implemented
has been an issue since 0.0.4